Enroll now

Mastering
Adaptive
Music
Systems

Add music to your games step by step in a professional, easy and fun way. Learn to add adaptive music to Unity with FMOD. Includes 2+ hours of training, 5 C# scripts, 2 demo projects, and 5 licensed soundtracks so your indie game sounds alive.

Add Adaptive Music to Your Unity Game with FMOD

Static loops make games feel repetitive. Adaptive music makes them feel alive. This course is built for indie game developers who want to:

blue musical notes

Ship your games faster with a ready-to-use soundtrack license included

blue game controller icon

Add professional-quality adaptive music to their Unity project

blue clock icon

Save development time with all resources included, soundtracks, C# scripts, demo projects, and full license

blue dollar sign icon

Avoid paying thousands for custom music or audio programmer

What’s Included in the Course

When you join Mastering Adaptive Music Systems in Unity + FMOD, you get:

green check mark icon

2+ Hours of Step-by-Step Video Lessons Learn how to implement adaptive music into Unity with FMOD — no coding required

green check mark icon

Unity + FMOD Plug-and-play adaptive systems you can copy into your own game

green check mark icon

A Release-Ready Adaptive Soundtrack (Indie License Included) use this professionally produced soundtrack in your current project. Perfect for testing or shipping

green check mark icon

4 Additional Soundtrack Packs (Different Styles) coming after launch, all included for free. That’s 5 complete adaptive soundtracks total

green check mark icon

Private Community Get feedback, share progress, and connect with other developers

green check mark icon

Lifetime Access + Updates Revisit any lesson or soundtrack pack whenever you need

My working experience with Amadeus was amazing. He was enthusiastic when working in the project. He contributed to the team not only in the technical part of the project, but he gave some amazing artistic suggestions that helped shaping my the final product. If you are searching for a true professional for your project, Amadeus is the person for you!

Marianna

Amadeus is a talented and very professional musician. He understands my needs right away and is full of ideas, helping to bring my game to the next level. He's super reactive and was able to work well even with short time constraints. I recommend him strongly!

Mr Eliptik

Amadeus is all words a creative at his core. He is extremely talented and did not fail to flex his creative muscles. His work elevated the quality of our project and I will definitely work with him again soon. He is definitely the man for the job and I would recommend him to anyone.

Demmy

FAQs

Here are the most Frequently Asked Questions:

Do I need music or audio experience?

No — the course is designed for developers. You’ll learn how to integrate adaptive music systems even if you’re not a composer

Can I use the included soundtrack in my commercial game?

Yes — the soundtrack license covers indie commercial use. You only need a separate license if you’re working on a publisher-funded or AAA project

Can I use my own music instead of the included one?

Absolutely — you’ll learn how to import and adapt any soundtrack to Unity using FMOD.

Will this slow down my game or hurt performance?

No — FMOD is optimized and used in countless professional titles

What if I get stuck?

You’ll have access to a private community, and the lessons are structured step-by-step with demo projects

Course Curriculum
Course Curriculum
Course Curriculum
Course Curriculum
Course Curriculum
Course Curriculum
Course Curriculum
Course Curriculum
Welcome to the course!
blue clapperboard icon

How to use this course

two blue check marks icon

Before we begin...

two blue check marks icon

Test your learning

Chapter 1: Introduction to Middleware
blue clapperboard icon

Lesson 1: Getting FMOD

Chapter 2: FMOD
blue download icon

Soundtrack Download

blue clapperboard icon

Lesson 1: Organizing & Importing Files

blue clapperboard icon

Lesson 2: Events, Logic Tracks, Tempo Markers, Loop Regions

blue clapperboard icon

Lesson 3: Creating a Mixed Music System. Horizontal Re-sequencing, Sequential Approach

blue clapperboard icon

Lesson 4: Creating a MMS Pt 2: Vertical Re-Orchestratio, Layered Approach

blue clapperboard icon

Lesson 5: Creating a MMS Pt3: Shopping, Loading Screen or a simple Transition

blue clapperboard icon

Lesson 6: Task Build the Rest of the System

blue clapperboard icon

Lesson 7: 3-phase Epic Boss Battle

blue clapperboard icon

Lesson 8: Player Status, Transition Markers, Magnetic Regions, Quantization, Command Instruments

blue clapperboard icon

Lesson 9: Boss's Health

blue clapperboard icon

Lesson 10: Creating Sound Banks

Chapter 3: Unity and FMOD
blue clapperboard icon

Lesson 1: Getting Unity

blue clapperboard icon

Lesson 2: Creating a Unity Project

blue clapperboard icon

Lesson 3: Integrating Fmod in your Unity Project

blue clapperboard icon

Lesson 4: Creating a Playtest Level

blue clapperboard icon

Lesson 5: Creating a Music Manager & Triggers

blue download icon

Custom Scripts Download

blue clapperboard icon

Lesson 6: Enemies & Custom Scripts

blue clapperboard icon

Lesson 7: 3-phase Epic Boss Battle & Game Reset

Appendix
blue clapperboard icon

C# Script 01 - Enemy Spawner

blue clapperboard icon

C# Script 02 - Enemy Destroyer

blue clapperboard icon

C# Script 03 - Enemy Distance

blue clapperboard icon

C# Script 04 - Fmod Boss Health

blue clapperboard icon

C# Script 05 - Player Status

Video Game Composer Amadeus Herrera Profile Picture with gradient green background
Meet your instructor

Amadeus Herrera

Game Composer

hi@amadeusherrera.com

I’m Amadeus Herrera, a video game composer and adaptive audio specialist who helps indie developers bring their games to life with Unity and FMOD. With years of experience writing and implementing music for interactive media, I’ve created this course to give developers everything they need in one place: practical training, Unity-ready scripts, and licensed adaptive soundtracks. My mission is simple: to help you add professional-quality game audio systems to your projects without wasting time or breaking your budget.

Pricing + Value of Soundtrack
Pricing + Value of Soundtrack
Pricing + Value of Soundtrack
Pricing + Value of Soundtrack
Pricing + Value of Soundtrack
Pricing + Value of Soundtrack

🎵 5 Adaptive Soundtracks (Indie License Included)

Each Soundtrack Includes 30+ levels, a 3-phase Boss Battle, 3 shops, and a Main Hub track! (1 soundtrack released on launch + 4 more coming as updates)

$1,500+

🎓 Full Course Access (video lessons, demo projects, community)

Learn Unity + FMOD step by step, no coding required

$300–500

🛠️ Unity + FMOD Demo Project Files + 5 Unity-Ready C# Scripts

Ready-to-use templates and scripts for instant implementation

$200+

💬 Private Discord Community Access

Get direct feedback, peer support, and collaboration opportunities

$100

🔄 Lifetime Updates + 4 Additional Soundtrack Packs

Future-proof your learning with ongoing content and music assets

$300+

👉 Total combined value:

$2,400+

ENROLL NOW:

$300